This does somewhat resemble the type of conquest that is playable in the released game, with each area divided into sectors, with flags within each sector. The flag layout was interesting, each 1-flag was accessable on water while the 2-flag was more inside the island. The map itself looked like it is set on an island with the sea surrounding the island. You also get more mission points if you cap both flags in a row rather than going all over the map without a clear frontline. I guess this should motivate to build a front instead if zerging from A to C to E and backwards. The new thing about this is, if you cap A1 for example, A2 is faster to capture. I counted 10 flags which were different numbered than before: A1, A2, B1, B2, C1, C2, D1, D2, E1, E2. The map we've played was all white with no textures, however I can share a few details about the layout. They then begin to talk about mission points more, and then talk about weapons and what the map experience was like This does not sound like the Battlefield that launched, there are no boats in the game, there are no AC-130 gunships and there is no purchasing system that even remotely seems similar to the mission points. The last vehicle I spotted was a normal quad bike. There are also playable AC-130 Gunships but you have to "buy" it with such called "mission points" (more details in a few seconds). The map we've played has several water areas and there are attack boats available for 6 players (similar to the ships in BF1 Turning Tides). However, there are some new vehicles we never had before in BF3 and 4. I spotted an unfinished M1 Abrams tank and the beloved Humvee from Battlefield 2 and 3. I can confirm, the next Battlefield game will return to a modern warfare setting. The next big chunk of information follows They did also mention that they were playing on servers that supported 128 player counts. Lucky reddit! The leaker states that this early in development that the game had no official name yet, but had the internal title as "Project Mescalasius". Coordinates also leaked, allowing the fans to connect the dots in what more or less the map will look like and how large it could be.It would seem our first real information for the unannounced sequel could come in the form of a playtester creating a reddit account to share their experiences with us, and us alone. Since the most recent big leak in September 2022, there have been huge speculations from hardcore fans about how large the map is. With GTA 6 precisely, there is still production time left for the game, meaning there will be many more additions to what was shown to the world. Although we cannot entirely rely on leaks always being accurate, they have been proven to be true in many cases. Are the Leaks Accurate? Source: Church of GTA/TwitterĪs Rockstar Games has always been known for creating large maps for free-roam gameplay, there is no doubt that these leaks could be accurate. Some fans complained it was not even big enough, which is a crazy proclamation as it could take you about 25 minutes or more just to cross the entire map in one travel. There was also revealed that GTA 6 will feature a standalone map in the Caribbean.Īlthough the primary map is set to be in Vice City, as seen in some leaks, the map will probably be highly expanded into more locations, potentially revealing familiar areas even from the Red Dead Redemption 2 Map. Red Dead Redemption 2 had a stunningly huge map that was a big focus of the game’s advertising. The GTA 6 map, according to leaks, is supposed to be at least as big as the Red Dead Redemption 2 map. Since the release from Rockstar Games about the production of Grand Theft Auto 6, there have been many speculations on what the game will consist of.īelow we have found some information that gives us a sneak peek into what to look forward to in the upcoming Grand Theft Auto sequel. Many gamers have been asking the question: how big is the GTA 6 map?
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